Key FeaturesAcquaint yourself with Java and object-oriented programming, from zero previous experienceBuild four cool games for your phone and tablet, from retro arcade-style games to memory and education games, and gain the knowledge to design and create your own games tooWalk through the fundamentals of building games and use that experience as a springboard to study advanced game development or just have funBook DescriptionAndroid is the fastest growing operating system (OS) with one of the largest installed bases of any mobile OS. Android uses one of the most popular programming languages, Java, as the primary language for building apps of all types. So, you should first obtain a solid grasp of the Java language and its foundation APIs to improve the chances of succeeding as an Android app developer.This book will show you how to get your Android development environment set up and you will soon have your first working game. The difficulty level grows steadily with the introduction of key Java topics such as loops, methods, and OOP. You'll then use them in the development of games. You will learn how to build a math test game, a Simon-like memory game, a retro pong-style game, and for the grand finale, a Snake-style, retro arcade game with real Google Play leaderboards and achievements. The book has a hands-on approach and is packed with screenshots.What You Will LearnSet up an efficient, professional game development environment in Android StudioBuild your very own Android UI using easy to-use tools in Android StudioAdd real-time interaction with Java threads and implement locking/handling screen rotation, pixel graphics, clicks, animation, sound FX, and many other features in your gamesExplore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android deviceBuild and deploy a graphical pong-style game using advanced OOP conceptsExplore APIs and implement advanced features such as online leaderboards and achievements using Google game servicesMake your game compelling to be the next big hit on Google Play market with a content update strategy and in-game marketingAbout the AuthorJohn Horton is a technology enthusiast based in UK. When he is not writing apps, books, or blog articles for Game Code School, he can usually be found playing computer games or indulging in a Nerf war.Table of ContentsWhy Java, Android, and Games?Getting Started with AndroidSpeaking Java Ã¢â ¬â Your First GameDiscovering Loops and MethodsGaming and Java EssentialsOOP Ã¢â ¬â Using Other People's Hard WorkRetro Squash GameThe Snake GameMaking Your Game the next Big Thing
Author: John Horton
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