JavaFX 9 by Example

Create media-rich client applications using JavaFX 9 and the Java 9 platform. Learn to create GUI-based applications for mobile devices, desktop PCs, and even the web. Incorporate media such as audio and video into your applications. Interface with hardware devices such as Arduino and Raspberry Pi. Respond to gesture control through devices such as the Leap Motion Controller. Take advantage of the new, OpenCV computer vision API for facial and object recognition.New to this edition are examples of creating stylized text and loading custom fonts, guidance for working with Scene Builder to create visual layouts, new content on the Canvas API and the Animation Timer. The book also covers advanced topics such as custom controls and fonts, JavaFX 3D, gesture devices, printing, importation of Blender and Maya models, and computer vision. Best of all, the book is full of working code that you can adapt and extend to all your future projects.Is your goal to develop visually exciting applications in the Java language? Then this is the book you want at your side. JavaFX 9 by Example is chock-full of engaging, fun-to-work examples that bring you up to speed on the major facets of JavaFX 9. You'll learn to create applications that look good, are fun to use, and that take advantage of the medium to present data of all types in ways that engage the user and lead to increased productivity. The book:Has been updated with new content on computer vision, facial recognition, modular development, audio media, new APIs, and Scene BuilderIs filled with fun and practical code examples that you can modify and drop into your own projectsIncludes a small but fascinating case study of JavaFX's use at NASAWhat You'll LearnWork with touch-based interfacesInterpret gesture-based eventsImplement computer vision and facial recognitionUse shapes, color, text, and animationAdd audio and video to your projectsCreate custom controls using SVG and CanvasOrganize code into modules using Project JigsawWho This Book Is ForJava developers who are interested in developing visual and media-rich applications to run on PCs, phones, tablets, Arduino controllers, the Raspberry Pi, and more. This includes developers tasked with creating visualizations of data from statistical analysis and from sensor networks. Any developer wanting to develop a polished user-interface in Java will find much to like in this book.

Author: Carl Dea

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