Beginning Java 8 Games Development

Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun. What you’ll learnHow to develop games using Java 8How to employ vector-based graphics or bitmap graphics How to create your 2D game spritesHow to animate those game spritesHow to handle events to process player inputHow to optimize and implement digital audio assetsWho this book is for This book is for game developers with little experience using Java, little experience in developing games, or both. Table of Contents1. Setting Up a Java 8 Game Development Environment2. Setting Up Your Java 8 IDE3. A Java 8 Primer4. An Introduction to JavaFX 85. An Introduction to Game Design6. The Foundation of Game Design7. The Foundation of Game Play Loop8. Creating Your Actor Engine9. Controlling Your Action Figure10. Directing the Cast of Actors11. Moving Your Action Figure in 2D12. Setting Boundaries for Your Action Figure in 2D13. Animating Your Action Figure States14. Setting Up the Game Environment15. Implementing Game Audio Assets16. Collision Detection17. Enhancing Game Play

Author: Wallace Jackson

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