Learn all the Java and Android skills you need to start making powerful mobile applications with practical and actionable stepsKey FeaturesKick-start your Android programming career, or just have fun publishing apps to the Google Play marketplaceA first-principles introduction to Java, via Android, which means you'll be able to start building your own applications from scratchLearn by example and build four real-world apps and dozens of mini-apps throughout the bookBook DescriptionAre you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that in order to learn Android, you must know Java. If so, then this book is for you. This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. All examples use the up-to-date API classes, and are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, draw to the screen with a finger, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java.What you will learnMaster the fundamentals of coding Java for Android PieInstall and set up your Android development environmentBuild functional user interfaces with the Android Studio visual designerAdd user interaction, data captures, sound, and animation to your appsManage your apps' data using the built-in Android SQLite databaseFind out about the design patterns used by professionals to make top-grade applicationsBuild, deploy, and publish real Android applications to the Google Play marketplaceTable of ContentsBeginning Android and Java First Contact: Java, XML and the UI DesignerExploring Android Studio and the project structureGetting Started with layouts and Material DesignBeautiful Layouts with CardView and ScrollViewThe Android LifecycleJava Variables, Operators and ExpressionsJava Decisions, and LoopsJava MethodsObject-Oriented programmingMore Object-Oriented ProgrammingThe Stack, the Heap and the Garbage CollectorAnonymous Classes - Bringing Android Widgets to LifeAndroid Dialog WindowsArrays, ArrayList, Map and Random NumbersAdapters and RecyclersData Persistence and Sharing LocalizationAnimations and InterpolationsDrawing GraphicsThreads, and starting the Live Drawing AppParticle Systems and Handling Screen Touches Supporting Different Versions of Android, Sound Effects and Spinner WidgetDesign Patterns, Multiple Layouts and FragmentsAdvanced UI with Paging and SwipingAdvanced UI with Navigation Drawer and FragmentAndroid DatabasesCoding a Snake Game using everything we have learned so farEnumerations and finishing the Snake gameA Quick Chat Before You Go
Author: John Horton
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